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Wii Game Review Sonic and the Black Knight - Wii Game Review

MEVIOtoday

Nov 16, 2009 Sonic and the Black Knight - Wii Game Review

Today we have Sonic and the Black Knight. This time Sonic gets summoned to the world of King Arthur. Unfortunately, in this game, Arthur is kind of a jerk. Equipped with a sword that bounces up and down and talks to you, you’re off to defeat Arthur. Along the way, you run into other enemies like Lancelot, who are actually other Sonic characters Shadow, Knuckles and Amy with armour on. Tails also appears as a Blacksmith. None of it makes any sense, but what Sonic game does?

When it comes to gameplay it’s a return to running through a level that’s a sort of rollercoaster. You’re almost on rails as you plunge into the screen, moving slightly to the left and right to avoid obstacles and pick up items and fairies and stuff.

Of course, having a sword, you also get to swing it by waving the Wiimote when you encounter enemies. You can also perform rush moves where you lock onto enemies and smash through them one-by-one. Occasionally the running will stop and you’ll have to fight bosses. You either fight them directly using a combination of blocks and sword swings, or have to defeat them using quick time events.

My main problem is that the game almost plays itself at the beginning of the game and then becomes nearly impossible later on as you have to dodge all sorts of perils coming at you at a ridiculous speed.

When it comes to presentation, it’s obvious they’ve put at least some care and attention into the visuals. The environments look great, even if they all kinda look the same, and the opening cut-scene looks fantastic – it’s a pity the story is then explained using story book graphics.

Sonic fans might enjoy this, but for normal people, Sonic and the Black Knight is a mess of uninspired gameplay. Sonic and the Black Knight gets an less than chivalrous 5 out of 10.